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Xogot

Xogot

Godot-powered game dev for iPad

Website xogot.com
Overview

What it is

Xogot brings the full power of the Godot game engine to iPad. With a native iPad experience designed for touch, you can make, play, and share games wherever inspiration strikes. Xogot gives you everything you need to build 2D and 3D games — all from your iPad.

Intent

I need it when

Access professional game development tools optimized for touch input and mobile constraints

Xogot provides a 100% native iOS code editor, tile map editor, animation timeline editing, 3D scene system with advanced lighting, debugger with breakpoints, and profiling—all designed for touch and iPad conventions

Create 2D and 3D games on iPad or iPhone without needing a desktop computer

Xogot brings the full Godot game engine to iOS with native touch optimization, allowing users to build, test, and iterate on games entirely on mobile devices with support for Apple Pencil, external controllers, and Stage Manager for multi-monitor workflows

Maintain project continuity between mobile and desktop development environments

Projects created in Xogot open seamlessly in desktop Godot and vice versa with no lock-in; users can import from iCloud, USB drives, or GitHub via Working Copy, enabling flexible switching between iPad and computer workflows

Share completed games online quickly without complex publishing setup

Xogot enables one-click WebAssembly export and instant browser-playable links for sharing; for broader distribution, users can leverage desktop Godot to publish to Steam, consoles, Android, Windows, and other platforms

Learn game development with integrated tutorials and documentation while building

Xogot includes integrated API documentation, lessons, and tutorials within the app, plus starter project templates for FPS, platformer, and RPG genres, enabling learners to start building immediately and reference help without leaving the editor

Drop

Not a fit when

  • User is a complete beginner with no prior coding or 3D modeling experience; Godot has a steep learning curve and requires foundational technical knowledge
  • User needs to develop games for platforms other than iOS/iPadOS; Xogot is iPad and iPhone only, though projects can be exported to other platforms via desktop Godot
  • User requires advanced console or Steam publishing directly from mobile; publishing to consoles requires desktop Godot
  • User needs offline-only development without cloud or GitHub integration; Xogot relies on iCloud, USB drives, or GitHub for project management
  • User prefers visual/no-code game development; Xogot requires GDScript coding and technical scene editing knowledge
Commercials

Pricing

Free with optional in-app purchases; free for students for one year View pricing